Continuous Control & Humanoid RL

Reliable Replay: Balancing Current Relevance and Replay Support in Off-Policy RL

A principled, variance-controlled replay weighting framework boosting sample efficiency across complex humanoid control benchmarks.

Anonymous Authors
Paper (PDF) Code Benchmark
Visual Comparison on HumanoidBench

Faster Convergence

Hurdle
Hurdle Task
Run
Run Task

The Reliable Update Principle

Restricting off-policy updates to the common sub-measure between current relevance and replay support.

Conceptual Update Distribution
Figure: Trade-off between $\nu_t(s)$ (Current Relevance) and $\mu_t(s)$ (Replay Support).

1. Dual-Constraint Bounded Measure

Updates satisfy $q_t(s) \le \min(\mu_t(s), \nu_t(s))$, eliminating the gradient variance explosion inherent to unbounded exact density ratios.

2. Classifier Posterior Approximation

Binary classifier posterior $D^*(s)$ provides a principled, lightweight, and strictly bounded $[0, 1]$ approximation of optimal update weights.

3. Coverage Regularization Floor

Label smoothing preserves a non-zero floor $\epsilon \mu_t(s)$, maintaining a healthy Effective Sample Size (ESS) throughout training.

HumanoidBench Aggregated Benchmark

Normalized IQM Scores across 9 humanoid tasks against 4 competitive baselines.

8 Random Seeds
Aggregated IQM Benchmark

Key Takeaway: Reliable Replay (Purple Curve) consistently achieves superior sample efficiency (Env Steps) and wall-clock training throughput across both FastTD3 and FastSAC backbones.

Generalization to Scaled Simulation Platforms

Robust sample efficiency gains across diverse high-dimensional continuous control frameworks.

MuJoCo Playground (3 Tasks) Continuous Control
MuJoCo Playground Results

Demonstrates consistent returns and faster policy convergence on high-DoF tasks (LeapCubeReorient, G1JoystickRoughTerrain).

IsaacLab Benchmark (3 Tasks) GPU-Parallel
IsaacLab Results

Seamlessly accelerates policy learning in massively parallel environments including Allegro Hand and H1 Rough Terrain.